Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Florestan Bronstein
draketrain
|
Posted - 2011.06.22 21:17:00 -
[1]
Originally by: Miilla Edited by: Miilla on 22/06/2011 21:14:12
Can somebody check the META DATA in the PDF?
Can somebody post the meta data here please so I can see it?
I cannot download it it keeps saying size mistmatch.
only info is that it has been created with InDesign CS5 - no authero/title/... fields
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.22 21:24:00 -
[2]
Originally by: Miilla
Load it up into Notepad and browse / search there.
You could also grep out PDF markup keywords to make it easier. (search online for a markup keyword spec and dangly bits so you can use that as a removal list).
too lazy to remove encryption...
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 12:43:00 -
[3]
Edited by: Florestan Bronstein on 23/06/2011 12:46:12
The average CCP employee has moved to a small, rocky island to work for below-average wages.
What does he think about these changes and why does CCP have to convince him with this bulletin?
some selected metrics from the employee satisfaction survey:
topic: 2009, 2010, 2011 (perfect score is 5) Employee Satisfaction: 4.2, 4.2, 4.1 Employee Loyalty: 4.7, 4.5, 4.4 Morale and Cooperation: 4.1, 4.1, 3.9 Management - CEO: 4.6, 4.4, 4.4 Management - Executive Board: 4.0, 3.7, 3.7 Company Vision and Business Goals: 4.1, 4.1, 3.9
question: 2010, 2011 "Professional development is well organized within CCP.": 3.1, 2.9 "I feel that my pay is in line with the position that I occupy.": 3.2, 3.1 "Communication with other offices is good.": 3.3, 3.1 "CCP's salary policy is fair.": 3.3, 3.2
I call bull**** on everyone claiming that CCP's employees in general are "out of touch" - they see very clearly what's going on and could be our best allies. If you don't care what game you are working on you would be stupid to hire with CCP.
The problem is that it is very easy for management to say "we just cannot pay you a competitive wage unless we increase revenue with MTs".
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 13:00:00 -
[4]
Originally by: Constantinus Maximus
Originally by: Vaerah Vahrokha
If you are totally desperate you can just send stuff to my listed VAERT charity corp.
Why do CCPs tax write-offs for them? Let them sort out their own tax ****.
old troll is old
CCP stated they don't use the charities for tax benefits as they don't donate in the name of CCP but in the name of the EVE players.
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 13:47:00 -
[5]
Edited by: Florestan Bronstein on 23/06/2011 13:46:56
Originally by: Vaerah Vahrokha Intro: Vanity MT = monocles and other harmless stuff. Power MT = game outcome changing items like super ships, faction boosters, super ammo etc.
Imho since mods are not locking this thread there are two possible scenarios:
1) There is a CCP internal struggle raging. The CCP "anti-power-MT" faction slipped this document so that we could help them against the otherwise unstoppable power of the very lead game designer. In this case we should support the guys like that the economist, who are pro-vanity but against power-aurum items.
2) Inside CCP there are equal pro and against factions and they let out this document to see our reaction. What we do and say here will be used at the next guidelines, corporate currents will become more powerful, others will go under.
In any case, this document slipped just too well timed, it's not a coincidence. They even say they are watching.
In any case this framing of the problem eliminates the "No MT" option 
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 14:12:00 -
[6]
Edited by: Florestan Bronstein on 23/06/2011 14:12:34
Originally by: Republica Winder
Originally by: Nirnaeth Ornoediad A major problem with purchasing in-game items with real money is that it breaks a fundamental value proposition of EVE: the sandbox.
You needed go no further than that.
RMT item shops and sandbox games DO NOT MIX. They are oil and water. You can't have a sandbox with a cash shop, soon as you add one the game isn't a sandbox anymore.
EVE's economy was heavily influenced by NPC buy/sell orders and the price floors/ceilings defined through these for years.
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 14:31:00 -
[7]
Edited by: Florestan Bronstein on 23/06/2011 14:32:59
Originally by: Landlady CCP devs [...] roll[ing] around in their giant piles of money
you haven't read the bulletin, have you?
take a look at page 10 of the PDF before coming back
shamelessly quoting myself:
Originally by: Florestan Bronstein Edited by: Florestan Bronstein on 23/06/2011 12:46:12
The average CCP employee has moved to a small, rocky island to work for below-average wages.
What does he think about these changes and why does CCP have to convince him with this bulletin?
some selected metrics from the employee satisfaction survey:
topic: 2009, 2010, 2011 (perfect score is 5) Employee Satisfaction: 4.2, 4.2, 4.1 Employee Loyalty: 4.7, 4.5, 4.4 Morale and Cooperation: 4.1, 4.1, 3.9 Management - CEO: 4.6, 4.4, 4.4 Management - Executive Board: 4.0, 3.7, 3.7 Company Vision and Business Goals: 4.1, 4.1, 3.9
question: 2010, 2011 "Professional development is well organized within CCP.": 3.1, 2.9 "I feel that my pay is in line with the position that I occupy.": 3.2, 3.1 "Communication with other offices is good.": 3.3, 3.1 "CCP's salary policy is fair.": 3.3, 3.2
I call bull**** on everyone claiming that CCP's employees in general are "out of touch" - they see very clearly what's going on and could be our best allies. If you don't care what game you are working on you would be stupid to hire with CCP.
The problem is that it is very easy for management to say "we just cannot pay you a competitive wage unless we increase revenue with MTs".
this picture matches very well with the information on glassdoor.
People like Soundwave are no "devs" - they're management.
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 16:45:00 -
[8]
Originally by: Brainless Bimbo
Originally by: Othran
tl;dr were the major holders of stockpiled PLEX to organise in a certain way then CCPs cashflow would be impacted in a non-trivial way (IMHO and I have no knowledge of CCPs current finances).
Surely the company could (in fact should) set aside the revenue gained by converting GTC¦s to Plex into an escrow account and earn interest on it until they are utilised, that what they should be doing instead of being short sighted imbecilic greedy ****s.
if earning interest on the money gives you higher returns than investing it into your own company then you're doing it wrong.
If it doesn't why would you want to do this?
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 18:23:00 -
[9]
Quote: Hello all,
We understand that right now, many of you have a number of concerns and issues with the current state of EVE Online, we ask that you not derail threads with these posts. We are asking all of you who have comments and issues regarding the newsletter to post in this thread, and those of you with comments and issues regarding the Noble Exchange store prices to post here. This will help us keep track of what is being said by the community much more easily, while allowing other players to discuss other aspects of EVE Online in an on-topic environment.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us
Linkage
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 18:25:00 -
[10]
Originally by: Bloodpetal Hahhaha, I like how they don't dare put their name on the blog. :)
It's CCP Soudnwave for sure reporting from BFF.

it's CCP Big Dumb Object's devblog.
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 18:30:00 -
[11]
Originally by: Bloodpetal No profile, division, etc set.
http://www.eveonline.com/devblog.asp?a=author&p=CCP%20Big%20Dumb%20Object
I see... but it looks like he was at PAX East 2011 so it is unlikely he is just a meatshield persona.
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 19:58:00 -
[12]
Originally by: Erichk Knaar
Originally by: Tea Ester Elliot
And yet so many mmo's of the past made money on just a sub fee. Others did the same thing with a free game charging for in-game items.
Explain again why CCP now needs both (not to mention the most expensive in-game garb in history)?
Ignoring the lolprice for the monocle for second, care to name one sub-only supported game that's still running?
pretty sure Darkfall Online is still sub-only (imo harsher pvp than EVE but also much smaller playerbase).
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 20:37:00 -
[13]
Edited by: Florestan Bronstein on 23/06/2011 20:43:07
Originally by: Kali Doom Edited by: Kali Doom on 23/06/2011 20:07:17 So, who is Bartholomeus Crane???
of course we don't know
someone who seems to be very good friends with CCP employees - maybe an ex-employee, maybe a current employee who merely wants to hide his identity
He posted on scraphead-challenge and seems to have migrated to failheap-challenge like most of the shc community - the recurrent theme of his posts is the divide between "Team Awesome" and the rest of the world, both within CCP and with rgds to the playerbase.
His perception seems to be that a relatively small group of CCP employees are running the company management based on nepotism, he calls them "Team Awesome" because they absolutely love the big ideas & concepts that are impossible to implement (think of the disconnect between PI reality and concept, or the new "A Future Vision" trailer) while overlooking all the small grievances that are boring and tedious to fix (think of POS management or corp role management, ...).
|

Florestan Bronstein
draketrain
|
Posted - 2011.06.23 23:27:00 -
[14]
Originally by: Helicity Boson Everything has been said really. The game is over.
The cards are on the table, I don't think there is any meaningful response CCP could come up with other than doing a 180¦ turn on their strategical direction (and that won't happen).
CCP has tried to fund three games with the revenue of one game - when this proved to be impossible they had to gamble on changing their single cash cow's business model in order to extract more revenue. That's not fearless, it is desperate.
I guess there exist funding agreements with VCs and banks concerning DUST and WoD that would make scrapping or significantly delaying either of these projects impossible. And at least in the case of DUST the sunk cost is probably high enough to justify completing this project no matter how successful it can be expected to be on the market.
EVE still has a lot of momentum - even if it bleeds a few thousand accounts per month it will stay alive for a very long time. In any case it will live long enough to provide DUST with gameplay content for the 6-18 months you can expect a console title to last and to finance the bridge to WoD.
The sad reality is that "nobody wants to buy a monocle for 60$" paves the road for more aggressive MT items/services - there's little choice but to vary the product palette (and pricing) until people start to buy and we all know that there are some MT items that would see huge uptake simply due to the pvp nature of the game (even if they might be unpopular on the forums).
A new game without the legacy cruft, a new audience without the bittervets, a new business model without the sense of entitlement brought by subscriptions, ... if you had to choose between slowly sacrificing EVE to get WoD and instantly sacrificing WoD for a stagnating EVE, what would your choice be?
And there is still the "hope" scenario - hope that MTs will see some serious uptake before CCP has to switch to gameplay affecting offers, hope that DUST will be a success and live for many expansions, hope that CCP will be able to retain its talent through the critical next 1-1.5 years, hope that the huge gamble pays off and that CCP will emerge with three successful games.
|
|
|